

AT A GLANCE
PGCE students attend the training session together with museum educators. The digital arts training was led by a digital artist and puppeteer. The learners worked together to make a movie based on still images of Segedunum. After this they a created lesson plan on how they would incorporate a visit (including pre- and post-visit planning) into their teaching.
ITT PROVIDER
Name of project:
Digital Arts Project
Higher Education Institution:
Northumbria University
ITE Course:
PGCE Secondary Art
No. of trainees involved:
20
Subject area:
Art
Logistics:
One day placement after trainees had come back from school placement.
Provider motivation:
For trainees to:
- utilise the resources offered by museums and galleries
- use Information Technology to produce classroom resources
QTS Standards:
Q6, Q8, Q10, Q17, Q24, Q32
SETTING
North East Regional Museums Hub:
Segedunum Roman Fort and Museum
The most excavated Fort along Hadrians Wall with a large interactive museum plus a 35 metre high viewing tower providing outstanding views across this World Heritage Site.
AIMS AND OBJECTIVES
To develop the creative skills of trainees and broaden their awareness and perceptions of the potential of museums as partner organisations.
ABOUT THE PROJECT
Provision for learners:
The most excavated Fort along Hadrians Wall with a large interactive museum plus a 35 metre high viewing tower providing outstanding views across this World Heritage Site.
Model for working with trainees:
Informal, non-assessed, single day of workshops for trainees.
The workshop took place in Segendunum Roman Fort and Museum and involved investigating the site with digital cameras.
OUTCOMES
Trainees developed:
- Subject specific skills such as how to use still images to create a movie using specific software
- New ideas on how to use a museum space and how to incorporate all of this into a scheme of work
- Partnership working skills
- New networks with other teachers and museum educators
Museum Educators also developed new partnerships and an understanding of current educational issues and trainee concerns.
KEY SUCCESS FACTORS
Recognition of the need to offer training in the area of digital technology and how this could be delivered creatively through museums.






